


on such a wonderful game, I feel it will (as many critics also do) revitalize the now venerable series. The med-bay escape, trap, reactor area, and the ending are all full-throttle, palm sweating, teeth clenching, heart-racing, head-spinning sections which make this game my absolute favorite I've played so far. The Rewire Boxes do have limited uses, the most common ones I've found are to turn off security systems (cameras) which will stop alarms going off, opening vents / doors, distracting the alien via the speaker system and turning off the air purification which creates a temporary cloud around the area making you more difficult to see which is useful for stealthing. In fact, I'd call it 'not-so-easy' to be honest. will pick up on things (such as where you hide the most, it'll investigate where things come from if you throw enough distractions its way, etc). There are so many tense and scary moments you have to be dead careful and on your toes at all times, even on easy. Simply hearing the soon-to-be common sound of him coming out of the vent system nearby sets my heart rate soaring. Yet nothing is quite as terrifying as the Alien. But the setting is also scary: creaky, full of murderous androids and humans, falling apart, dead bodies and graffiti everywhere. This review contains spoilers, click expand to view.Īny Alien fan should have this game! Beautifully designed, incorporating Rob Cobb's designs from the Nostomo into Sevastopol, it truly is a gorgeous game.
